Devlog 23
The game finally exited Early Access on May 15th 2024. Two years later I can tell the numbers didn’t meet expectations, while the reviews are positive the game have yet to break even. It was fun experimenting with a different genre but I doubt I’ll make another party game ever.
One month after the 1.0 release of SMYS I released SMYS: Classic, a free barebone version of the project, which is actually what the game was planned to be at first. Releasing a free game was a good experience, it also allowed me to showcase the original idea instead of letting it die and it redirected players towards the fully fledged game.





This project has come a long way, from being a 2.5D Action Tower Defense to now a Real-Time Strategy Survival game.
Initially named Defense of Humanity, Frontier Control is now a license to become, with this first opus : Invasion.
The storyline and overall universe has not changed, but the gameplay (as you could expect by the genre change) is way different. I was initially planning of making the second game a RTS, but that would have been weird to have multiple genres in the same license, so the first game is now also a RTS.
A demo is already available on Steam and the game has gathered around 1000 wishlists to this day, not extraordinary numbers, although more festivals are to come and sharing more about the actual game instead of just the demo might get the game to release-ready numbers.
The game release is planned for Q1 2027, either 1.0 if it’s finished in time, or in Early Access with a roadmap to finish the game throughout the year.





Voxel Assets
Assets production has been on hold for around 2 years, and it’s finally restarting! I don’t have more time than before, I have even less actually. However, I decided to contract an artist to take care of the modeling part, which cuts the dev time and makes the production of new assets possible. I had assets lying around that I started years ago and that I didn’t have time to finish, and now after only a few months in 3 new assets have been finished and published.









Finishing these 3 assets allowed me to publish 2 new bundles : Voxel Interiors Bundle and Voxel Restaurant Bundle.
These 2 bundles are already available and gets you around a 30% permanent discount for buying 3 assets at once.
These new assets and bundles will hopefully hit the Unreal Marketplace and Itch.io later this year.
There are already more assets in production that will be released this year and I hope to be able to keep this partnership going so new assets are regularly released meanwhile I continue working on my game projects.
Mobile games
I recently tried to regain interest on my game Manga Quiz, however updating more frequently and adding content didn’t seem to work that great.
The game has not been developed with monetization in mind and it definitely shows, ads don’t pay and I don’t want to take it to a level that would make players uncomfortable or intrusive. It’s hard to justify spending resources to further develop and maintain the game meanwhile it just passed 300.000 downloads and still is the 1# worldwide manga/anime themed quiz app on the store, I’m a bit sad about that part to be honest.
Setting up a subscription model earlier would have allowed me to keep the game alive longer, but maybe it’ll pick up the pace someday and the community support will give me the ability to add content regularly similar to the app early days. From now on I’ll focus on PC projects and only update the app once in a while.












































