Teleporters can now be used to travel quicker through dense levels.
A short cutscene have been done for each level.
Loading screens for each levels.
– A restart button have been added to the in-game menu.
– New icons showed in the last devlog have been implemented and some do not fit and have to be redone.
When I start being overwhelmed and I feel like my productivity is getting too low, I just « take a break » to work on side projects.
This week I’ve made some level design and I prototyped a mobile game (2 different projects).
I can’t obviously show anything about the prototype but here is a shot at one of my level design session.