Devlog 2

Lighting has been set up for level 2 and 3 and lightmaps have been baked, granting an average 10% performance boost on each level.

Mission 1.2
Mission 1.3

A variant of almost every enemy has been made and will be an empowered version of an already existing enemy that will appear time to time to add challenge to the game.

Here are the 4 variants that have been made this week, and stats differences with the originals :

Meduse Variant : Explode on death or on contact with a player
Dorn Variant : Spawn 4 mines instead of 2 on death
Gatlar Variant : 150% Health and + 33% Fire rate
Vulcan Variant :  150% Health and 150% Damages