URP Support Update
A major update has been published to all my assets on the Unity Assetstore : URP support!
All the different shaders used for my voxel assets have been re-done in URP and you can now switch between the different render pipelines by opening the corresponding material package located in each asset pack under Models/Materials/RenderPipelines.
I am not planning on adding HDRP support, and I just removed it from Voxel Planets which was the only asset pack supporting it.
From now on, each new voxel asset pack will come with both Built-in and URP support.
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Pixel Assets
I talked about it a while ago, and it is finally happening!
I am working on porting my voxel assets to 2D to be used on their own, or along the voxel packs of the same themes. I have seen great performance increase from using 2D assets for backgrounds in my voxel game projects, similar to what you would get with impostors or LODs.
The first 2 packs that will be published will be Pixel Planets, then Pixel Nature shortly after.
As I’m not working from scratch to make these assets, their price will be lower than the voxel assets of the same theme, something like 50% cheaper. Also I think it would be great if owners of the voxel packs could get the corresponding Pixel pack (e.g. Voxel Nature => Pixel Nature) for even a cheaper price so I’ll look into setting up a discount in the store once they are published.
Here are some WIP shots at Pixel Planets and Pixel Nature :